I’m clearing out my old collection of Yugioh cards, there are some good old ones such as Jinzo as well as old staples such as Exiled Force. All my cards are in great condition having been filed or sleeved and there are more than just what are pictured. Some I’m also trying to sell on eBay but if there are any you would like please make a reasonable offer!!!
Examples of a selection of cards:
Monster Reborn Yugioh card
Exploder Dragonwing Yugioh card
Divine Wrath Yugioh card
Yugioh cards – Graceful Charity, Asura Priest, Scapegoat, Penguin Soldier, Curse of Dragon, Different Dimension Dragon, Catapult Turtle and Dark Magician
So, the triple-play week of announcements for Valve is done, and we have some things we expected, and some we didn’t. Still no Half-Life 3 though!
I must say, I’m intrigued. SteamOS, combined with a hardware platform (Steam Machine) and an innovative controller, Valve is making an interesting push into the console market. And it’s the right moment, too. I’ve been commenting for a while about how disappointing the “next-gen” consoles are, and how their decision to go with an x86 architecture (except, our outcast, the Wii-U) will lead to almost every game being ported to PC. This is great for me, as I prefer PC gaming, and means I won’t need an XBone or PS4. I’ll stick with my PS3 as 3D blu-ray player and Xbox 360 thanks!
Valve have taken advantage of a weak play by Microsoft and Sony, and can capitalise on something both lack – a great release line up. They’ve clearly been plotting this move for a while, with their gradual move to Linux support and creation of Big Picture mode. It’s all been steps on the way, and quite clever too. When they launch, they’ll have all of their exclusives, Portal, Team Fortress, Counter-Strike and more, as well as the Linux titles. Admittedly, the Linux titles are lacking, for now, but clever collaboration with nVidia have resulted in proper graphical support incoming (see https://developer.nvidia.com/sites/default/files/akamai/gamedev/docs/Porting%20Source%20to%20Linux.pdf), and with this announcement, all the major players are porting or soon will be.
I’m excited to have an opportunity to beta test the console, controller, or both. Whilst I think that I’m not the target market of the Steam Machine (having a PC already) I’d love to be able to tweak it and play around. The controller looks like a proper development, and it genuinely could be the controller us keyboard+mouse wielders have been waiting for.
Hey everyone! I’d like to announce the successful publishing of my first (of hopefully many) apps to go onto the Google Play store. Just a simple one to get started, it’s a little Magic the Gathering (and similar) life counter app, that is a bit different to the others in that it is designed to be clear, simple and readable for both players – Zuki Magic Life Counter.
It’s very simple, tap the top of one life total to increase it, tap the bottom to decrease it! There’s a reset button, and a small help button. There’s more features to be added as time goes on, but as the first app I’ve actually gone through the Google publishing process with, I wanted to get things moving!
You can see all my apps at this link: https://play.google.com/store/apps/developer?id=Zuki As you can see, there is a free, ad-supported version, and a 69p version that has no advertising. Either way, I appreciate your support 🙂 so please, download and use the app, and give me whatever feedback / ideas for new versions you want!
Not since Portal have I had this much fun playing a puzzle game. And there is a distinct feel of Portal going on here, with the clean whites, the clever puzzles, a strange gun, and the outlandish physics.
Is Antichamber just another Portal?
I sound dangerously close there to doing Antichamber a disservice – it’s also got its own unique feel to it, quite apart from Portal – no voices at all for one. In fact, for me it almost gives me a retro feel of sitting with a 2D Amiga puzzler; the days where back story and plot, celebrity voices are gone. This game is just puzzle and BGM, and very nice BGM at that. OK, so graphically it isn’t retro – it uses some kind of cell shading on top of the powerful Unreal Engine. It looks superb. All whites, blues, reds, yellows, greens. Bold block colour that stands out well.
The puzzles range from easy as pie to fiendishly difficult, and the game doesn’t give you clues in as much as it taunts you with a kind of “here’s what you learned” quote after each puzzle. It’s a nice touch – and I’m thankful for a puzzle game that pulls out the difficult mind benders, I know that I’ve often been frustrated that puzzle games just didn’t challenge enough to be satisfying. I’m still working out a few of Antichamber’s 😉 and i guess that’s why they can afford to throw in the difficult ones, because you don’t need to solve them all to reach the end.
Progress is through upgrading your ‘gun’ through the colours, in order for you to manipulate blocks. The degree to which blocks can be manipulated increases with higher colour levels, meaning that hard blue puzzles might become really easy with green powers, but that some puzzles must be solved to reach the new colour guns ensures you don’t get too easy a time. You don’t get too these new powers either, at one point I got stuck just because I never realised I could DO something.
The game suggests that it is a deeply psychological exploration game, and it feels it sometimes. The goal of the game isn’t really the ‘end’, its to solve all the puzzles, and in that sense, as I’ve said, I haven’t completely done it all.
You can track your progress in this regard by the number of little pictograms / “what you’ve learned” / taunting messages you’ve seen.
The real standout is the non-euclidean nature of the game – the map just doesn’t obey the normal rules of the world. You might turn a corner, look back, and the corridor is gone. You can go up a set of stairs forever. A box open on one side might seem like a Tardis.
It’s mind-bending, but very fun. There IS a map, but it’s not as useful as you might think!
All-in-all, if you enjoy puzzle games, it’s highly enjoyable, cheap on Steam, and will definitely give you those frustrating but ultimately rewarding moments. I think I ‘finished’ it in <5 hours, which interestingly raptr was telling me (at the time, close to release I guess) made me only an hour’s playtime from number 1 player on the service, which I guess meant at first it snuck in under the radar. Good job, Epic. No real flaws, good difficulty curve, good total time, graphics, sound, style. If pushed, I’d struggle for a firm reason to dock the final point, but it feels like a 9 out of 10 for me.
I recently purchased a new Asus / Google Nexus 7 tablet, and I’m writing this entry on it! It’s awesome, and at a great price, I recommend it to anyone considering a tablet – whilst it is smaller than the iPad, and with a slightly less good screen, its specs measure up well otherwise, and the price is ace. £160 or £200 (depending on storage space) and generous current offers from Tesco Direct for £20 off (see HotUKDeals.com). You even get £15 worth of Google Play credit, to spend on music, movies, books and apps.
As I already said, you get a 7 inch, HD screen, covered by Corning Glass (although jury is out on whether it is their ‘gorilla’ brand – some report yes, some report no but with a scratch-resistant coating, some report a so-called ‘gorilla glass v2’). Regardless, the screen is good, clear and durable – I can tell as I already dropped mine! (Actually I think it was a poltergeist – it was sitting on a flat desk yet slid off). As usual, it collects fingerprints like most touchscreens…
The processor, for those interested, is an awesome quad-core ARM Cortex A9 at 1.3GHz, running on an nVidia Tegra 3 platform. This gives it great power both at regular tasks as well as multimedia. It multitasks brilliantly, and thanks to this power as well as Project Butter, transitions are smooth and seamless. It just feels NICE to use, and as an Android user, I admit that has been a problem in the past – but not on the Nexus 7.
One side point, the original release was a bit of a mess, with many more preorders than expected. This high demand led to a bit of a nightmare for Google, with a considerable quantity of preorders arriving late, in some cases after the brick and mortar stores had received them. This is something that Google will need to improve upon if it continues to supply physical devices for sale on its Play Store. Some users who had preordered from the beginning ended up cancelling and walking into stores to get it there. It’s a heavy criticism, mitigated by the much higher preorder numbers than expected.
That aside – I can’t express how happy I am with it. It took all my current Android apps from my phone fine, it took my email accounts, my Facebook, Twitter. Chrome runs beautifully and looks just like my desktop. Battery life is fantastic – definitely the quoted 8 hours of moderate to heavy use it was quoted for. Streaming video and music works great. It feels nice in the hand, perfectly portable, with a nice rubberised feel to its back cover.
So, if you are considering a tablet, whether its for gaming, movies, reading, on-the-go documents, you could do worse than the Nexus 7 – and its worth having a play with while you look at that shiny iPad, and it is a fraction of the price, courtesy of Google selling it at cost.
Give it a look – you might find it to be just what you want!