RIM just announced the BlackBerry Torch 9800 this morning. The new BlackBerry Torch will run the long awaited OS 6 when it launches in a couple of weeks time. Along with the launch details earlier today, a press release was sent out that indicates that older devices will not be getting an update to BlackBerry OS 6.
Subject to carrier certifications in the months ahead, the new OS is expected to be available for the BlackBerry® Bold™ 9700, BlackBerry® Bold™ 9650 and BlackBerry® Pearl™ 3G, as well as future BlackBerry smartphones.
For those who have an older device, it looks like you’ll be stuck on BlackBerry OS 5 and will need to upgrade to a BlackBerry Torch or another new unreleased phone if you want to test what OS 6 is all about.
Hints at older devices not being capable of running OS 6 came recently when some Storm 3 details were revealed that show the device has more memory and power to make it more capable of running the newer OS.
I am gutted. Not because the current OS is bad, but because the additions were to include a new webkit browser, and more fluid scrolling, social network integration, along with just an updated UI. I also don’t understand why it can’t come to Storm 2 in particular. The Storm 2 has specifications that match or exceed the Bold 9700, so there is no reason why it cannot come to Storm 2. Add that to the fact that on the teaser videos all over the internet, it is clearly a Storm 2 screen.
I am still hoping this is a mistake, an error of omission from the press release. I will be very disappointed otherwise. If I wasn’t only 6 months into my contract, I’d consider going to Android.
Limbo is an Xbox Live Arcade game, developed by PlayDead. It is available for 1200 Microsoft points, and makes up part of their ‘Summer of Arcade’ campaign.
If you keep an ear out on the Xbox Live Arcade scene, you will probably have heard about ‘Limbo’ by now. I purchased the game and had the pleasure of playing through it this past weekend. Why don’t I tell you a little?
Please be aware that there might be some very minor spoilers in this article.
You awake in the dark world with very little aplomb, a quiet opening of two pale white eyes against a black backdrop which is your character. The world, too, is dark and foreboding, quiet, with an ill breeze. Hope you are ok with that, as there is not a speck of colour to be found (intentionally obviously). The world of Limbo is but a shade of gray, a fitting decal for the edge of hell. Oh, as is the gore.
The atmosphere this creates is remarkable. I recommend playing this game in a dark, quiet room, giving it the attention it deserves. It will really enhance the experience. There are chilling moments, with animal attacks to insects, pointy spike-traps and death falls, rising water and falling elevators. It will freak you out. As will all the sudden deaths in various, often violent ways.
So, let’s get down to business. Review, eh? Ok. Well I loved the game. It really suits my style of gaming, and if I had to compare it to a recent game, I would have to say it is like Braid, in a sense. The game is as much for its art than the game itself. However, it is very different in design and play than Braid.
I have a few minor gripes with the game. Firstly, I currently have 104% completion. Nitpicking I know, but why not just go up to 100%? It’s a blatant attempt to play to the hunter-gatherer instincts, specifically the gatherer part :P. I’ll add to this that whilst I’m happy in that the game doesn’t repeat its puzzle types, towards the end the puzzles become harder, yes, but in my opinion, a little less interesting. In the beginning, you have some clever puzzles including encounters with a terrifying creature of nightmare proportions. These later dry up a bit and become timing-based physics puzzles in a much more mechanical environment.
Often, this boils down to dying enough times to work out the sequence, the rhythm, the timing or a jump or fall. Luckily, frequent checkpoints avoid you tearing out your brain in frustration.
The second gripe is the length. The game is not too long – I would set an estimated time for about 5 hours. This flows nicely into my final gripe, the price. Microsoft / PlayDead have set a price of 1200 Microsoft points, which is fair, however it is above the odds a little bit – I think they might sell more if it were only 800 (and actually I believe it will fall to that price in a while).
I am nitpicking. The game is excellent for those who like this type of game, which I am. I thoroughly enjoyed playing, and even once complete, I played through a few more bits to collect the various, and for once challenging, achievements. I am tired of getting achievements for ‘doing the tutorial’ or just for ‘completing mission 3’. It’s nice to see a game be a bit more cryptic with its rewards, although of course the solutions are widely available online by this stage.
Good musical score
Interesting story concept
Could have been cheaper
A little short
In places, the game is a little too trial-and-death-and-error
Overall, I’d give it a 8 out of 10, an excellent score but falling just below a 9 due to the length. A totally recommended buy, but if you are feeling the pinch a bit, I’d suggest maybe waiting a little as I believe that it will drop to 800 points in a few months.