Pre-owned Gamers – THQ Hates You

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Pre-owned games have long been a controversial area of modern gaming. Now, some developers, such as THQ, are putting the fingers up to the pre-owned market.

It’s like this – if you walk into a store and buy a pre-owned game, you give zero money to the company that made the game:
Gamestop buy a copy of Final Fantasy XIII from Square Enix, imagine it costs them £15. Square Enix gains £15. Gamestop sell this game, new, to you for £40. Gamestop are now £25 up.
You return the game, and they give you £15 for it. Gamestop are still £10 up.
They sell this game, used, for £30. Gamestop are now £40 up.

THQ
They hatin' - THQ are among the first developers to start with restrictive DRM that prevents reselling

See how profitable pre-owned can be for the store? Yet, in the example, Square Enix only benefit from the initial £15.

Now, you might say that when people trade in games, they spend this on more games. A perhaps valid counter-argument.

Now, let’s get back to the news… developer THQ has said that it’s upcoming title “Smackdown vs. Raw 2011” will feature a one-time code in the box, and without activating this one-time code, online play is locked out. You also get the first DLC free. The most newsworthy part of this story is, THQ ‘doesn’t care’.

That’s according to Cory Ledesma, an employee of THQ, who said “loyal fans” who are interested in buying the game first-hand are the priority:

“I don’t think we really care whether used game buyers are upset because new game buyers get everything. So if used game buyers are upset they don’t get the online feature set I don’t really have much sympathy for them.”

“That’s a little blunt but we hope it doesn’t disappoint people. We hope people understand that when the game’s bought used we get cheated,” he continued.

“I don’t think anyone wants that so in order for us to make strong, high-quality WWE games we need loyal fans that are interested in purchasing the game. We want to award those fans with additional content.”

EA were perhaps the first ones to test such a system, using “Online Pass” on its sports games. It similarly requires gamers to enter a one-time code for in-game content.

I understand the situation of the developers. Yeah, they are essentially losing money to the retaillers, who are taking advantage of the situation. However I have a few big problems with these plans.
Firstly, I am very disillusioned with the recent trend of giving ‘new’ buyers a code that allows ‘DLC’ when in fact that DLC is already on the game disc, just locked out. I also dislike the current trend that DLC is created for short games, expanding them to what I consider a ‘normal’ level, and that we have to pay for this ‘privilege’. Online play is similar to this.
Next, perhaps giving ‘new’ buyers some exclusive content is ok, but just plain DISABLING part of the game (online play) is dirty. A lot of buyers won’t even realise that if they buy this game pre-owned, it won’t work AS ADVERTISED.
What happens if my Xbox dies? I buy a new one… but what happens to the code? It was locked to that Xbox…
My big worry is the future. This is the next step in a more and more locked down digital world, and in fact this might hinder our culture. I can only imagine if the same measures were in some of the games I remember from my youth, which you can still get from eBay or other places, for retro and long dead consoles. I love old games too, my Sonics and Chaos Engine, etc. Will future generations be able to enjoy this game once the publisher stops manufacturing / goes bankrupt?

More and more, we don’t own digital property, we ‘rent’ it. And this is just a reminder that the company you ‘lease’ it from can take it away from you any time it likes. I can’t help but draw parallels to the music industry, who cry and wail about losing money in piracy etc yet still turn record profits… How much do you value cash over customer good-feeling, digital industries?

Interestingly, with a bit of clever work, I am already tricked into a similar situation with Steam. But I guess there I never had any expectation of being able to resell my games, and Steam value their customers, and have great deals without restrictive DRM. I can also always re-download everything as long as Valve exist.

My message to THQ and other developers is this: Stop punishing the customer – he will just stop buying from you. Put the squeeze on retaillers to give you some profit. They don’t like it? Tell them you won’t give them distribution rights to your games at all. I’m sure they will comply.

Peace, out!

Matt

PS – Surprise surprise, the masters of DRM, Ubisoft, are said to be ‘very interested’ in a similar approach.

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Limbo – The Edge of Hell?

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Electricity is not your friend, and signs can be a death hazard. Luckily, this sign is broken, much like the fractured world you pass through, with no explanation for how or why it is.
Those spikes in that pit don't look inviting
In 'Limbo' you play as a young boy in a desolate world, where you are but an insignificant silhouette, hunting for your sister.
Limbo is an Xbox Live Arcade game, developed by PlayDead. It is available for 1200 Microsoft points, and makes up part of their ‘Summer of Arcade’ campaign.

If you keep an ear out on the Xbox Live Arcade scene, you will probably have heard about ‘Limbo’ by now. I purchased the game and had the pleasure of playing through it this past weekend. Why don’t I tell you a little?

Please be aware that there might be some very minor spoilers in this article.

You awake in the dark world with very little aplomb, a quiet opening of two pale white eyes against a black backdrop which is your character. The world, too, is dark and foreboding, quiet, with an ill breeze. Hope you are ok with that, as there is not a speck of colour to be found (intentionally obviously). The world of Limbo is but a shade of gray, a fitting decal for the edge of hell. Oh, as is the gore.

Sailing through the world of Limbo
Sailing through the world of Limbo. Even the water is but a gray form, still and unmoving. The light shines on the boat as you reach the shore, to explore further.

The atmosphere this creates is remarkable. I recommend playing this game in a dark, quiet room, giving it the attention it deserves. It will really enhance the experience. There are chilling moments, with animal attacks to insects, pointy spike-traps and death falls, rising water and falling elevators. It will freak you out. As will all the sudden deaths in various, often violent ways.

So, let’s get down to business. Review, eh? Ok. Well I loved the game. It really suits my style of gaming, and if I had to compare it to a recent game, I would have to say it is like Braid, in a sense. The game is as much for its art than the game itself. However, it is very different in design and play than Braid.

Electrical signs can be a death hazard.
Electricity is not your friend. Luckily, this sign is broken, much like the fractured world you pass through, with no explanation for how or why it is.

I have a few minor gripes with the game. Firstly, I currently have 104% completion. Nitpicking I know, but why not just go up to 100%? It’s a blatant attempt to play to the hunter-gatherer instincts, specifically the gatherer part :P. I’ll add to this that whilst I’m happy in that the game doesn’t repeat its puzzle types, towards the end the puzzles become harder, yes, but in my opinion, a little less interesting. In the beginning, you have some clever puzzles including encounters with a terrifying creature of nightmare proportions. These later dry up a bit and become timing-based physics puzzles in a much more mechanical environment.

Often, this boils down to dying enough times to work out the sequence, the rhythm, the timing or a jump or fall. Luckily, frequent checkpoints avoid you tearing out your brain in frustration.

The second gripe is the length. The game is not too long – I would set an estimated time for about 5 hours. This flows nicely into my final gripe, the price. Microsoft / PlayDead have set a price of 1200 Microsoft points, which is fair, however it is above the odds a little bit – I think they might sell more if it were only 800 (and actually I believe it will fall to that price in a while).

I am nitpicking. The game is excellent for those who like this type of game, which I am. I thoroughly enjoyed playing, and even once complete, I played through a few more bits to collect the various, and for once challenging, achievements. I am tired of getting achievements for ‘doing the tutorial’ or just for ‘completing mission 3’. It’s nice to see a game be a bit more cryptic with its rewards, although of course the solutions are widely available online by this stage.

Pros:

  • Extremely atmospheric
  • Fair pricing
  • Artistic
  • Good musical score
  • Challenging puzzles
  • Violent
  • Interesting story concept
  • Inventive achievements

Cons:

  • Could have been cheaper
  • A little short
  • In places, the game is a little too trial-and-death-and-error

Overall, I’d give it a 8 out of 10, an excellent score but falling just below a 9 due to the length. A totally recommended buy, but if you are feeling the pinch a bit, I’d suggest maybe waiting a little as I believe that it will drop to 800 points in a few months.

Will the Digital Economy Act ever be repealed?

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The Digital Economy Act… Passed by the Commons during ‘wash-up’… Democracy guys… democracy in action. Most MPs didn’t bother to turn up.

Do me, and online freedom a favour. Switch to TalkTalk:

One of the country’s largest broadband providers, TalkTalk, has said it would rather go to court than disconnect a customer’s account for alleged copyright infringement. It has also pledged to never surrender a customer’s details to copyright holders without a court order.

Andrew Heaney, executive director of strategy and regulation at TalkTalk, wrote on the company blog: “Many draconian proposals remain [in the Act], such as the presumption that they [customers] are guilty unless they can prove themselves innocent, and, as in China, the potential for legitimate search engines and websites to be blocked.

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Virus Alert – PDF Exploit

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Just a heads up that there is currently a nasty exploit on PDF files doing the rounds. It’s based on a vulnerability in Adobe PDF Reader / Acrobat 9.2 and lower, and can act through browser plugins.

The best protection is to avoid any untrusted PDF files. Most antivirus software does not detect affected PDFs as of yet. Failing that, DEP affords some protection – if it’s available to you its likely already turned on. Outlook users should be sure that Outlook isn’t set to automatically preview PDF files, this might trigger the exploit.

Peace out!