So, Saturday (yesterday) was tough because I bought a new toy – Panasonic Lumix G3 DSLR 😀 – but at least I did about half an hour of work. Today… none, nada, ziltch. James was over, and then I was going over to my parents for dinner, and then Nicky had a new Xbox and I was chatting about that with him… and it just didn’t fit. I could do it now, but it’s half 9 and I need some ‘me’ time to chill and play games with some crappy movie in the background.
I think it’s been a hell of a week, and I’m not going to go crazy if I miss a day. I have a lot going on, and the thesis is an important part, so I will be making time for it. But one day won’t kill me. I might still do a little this evening, after some Fallout 3, which is very fun. And, you gotta remember what they say, you have to have a little fun, every day.
Limbo is an Xbox Live Arcade game, developed by PlayDead. It is available for 1200 Microsoft points, and makes up part of their ‘Summer of Arcade’ campaign.
If you keep an ear out on the Xbox Live Arcade scene, you will probably have heard about ‘Limbo’ by now. I purchased the game and had the pleasure of playing through it this past weekend. Why don’t I tell you a little?
Please be aware that there might be some very minor spoilers in this article.
You awake in the dark world with very little aplomb, a quiet opening of two pale white eyes against a black backdrop which is your character. The world, too, is dark and foreboding, quiet, with an ill breeze. Hope you are ok with that, as there is not a speck of colour to be found (intentionally obviously). The world of Limbo is but a shade of gray, a fitting decal for the edge of hell. Oh, as is the gore.
The atmosphere this creates is remarkable. I recommend playing this game in a dark, quiet room, giving it the attention it deserves. It will really enhance the experience. There are chilling moments, with animal attacks to insects, pointy spike-traps and death falls, rising water and falling elevators. It will freak you out. As will all the sudden deaths in various, often violent ways.
So, let’s get down to business. Review, eh? Ok. Well I loved the game. It really suits my style of gaming, and if I had to compare it to a recent game, I would have to say it is like Braid, in a sense. The game is as much for its art than the game itself. However, it is very different in design and play than Braid.
I have a few minor gripes with the game. Firstly, I currently have 104% completion. Nitpicking I know, but why not just go up to 100%? It’s a blatant attempt to play to the hunter-gatherer instincts, specifically the gatherer part :P. I’ll add to this that whilst I’m happy in that the game doesn’t repeat its puzzle types, towards the end the puzzles become harder, yes, but in my opinion, a little less interesting. In the beginning, you have some clever puzzles including encounters with a terrifying creature of nightmare proportions. These later dry up a bit and become timing-based physics puzzles in a much more mechanical environment.
Often, this boils down to dying enough times to work out the sequence, the rhythm, the timing or a jump or fall. Luckily, frequent checkpoints avoid you tearing out your brain in frustration.
The second gripe is the length. The game is not too long – I would set an estimated time for about 5 hours. This flows nicely into my final gripe, the price. Microsoft / PlayDead have set a price of 1200 Microsoft points, which is fair, however it is above the odds a little bit – I think they might sell more if it were only 800 (and actually I believe it will fall to that price in a while).
I am nitpicking. The game is excellent for those who like this type of game, which I am. I thoroughly enjoyed playing, and even once complete, I played through a few more bits to collect the various, and for once challenging, achievements. I am tired of getting achievements for ‘doing the tutorial’ or just for ‘completing mission 3’. It’s nice to see a game be a bit more cryptic with its rewards, although of course the solutions are widely available online by this stage.
Pros:
Extremely atmospheric
Fair pricing
Artistic
Good musical score
Challenging puzzles
Violent
Interesting story concept
Inventive achievements
Cons:
Could have been cheaper
A little short
In places, the game is a little too trial-and-death-and-error
Overall, I’d give it a 8 out of 10, an excellent score but falling just below a 9 due to the length. A totally recommended buy, but if you are feeling the pinch a bit, I’d suggest maybe waiting a little as I believe that it will drop to 800 points in a few months.